"War educates the senses, calls into action the will, perfects the physical constitution, brings men into such swift and close collision in critical moments that man measures man." – Ralph Waldo Emerson, 1882. Yasuhisa Hara’s Manga takes place in the warring state period of China, as the country is divided into seven smaller nations, each trying to conquer the other. It follows a young war orphan named Xin from the Country Qin, who one day on his way returning to his village with his best friend witnesses a battle between two armies, inspired by the spectacle before him, he vows to one day become one ofthe greatest Generals alive. The first arc of the show serves as an introduction to the warring times, demonstrating the harshness of living in such times and the brutal power struggles. At this time Xin meets the young king Ying Zheng and after offering his assistance and proving himself, gets drafted into the army and given a chance to turn his ambitions into reality. Kingdom showcases some extremely large scale military battles and for the most part does an outstanding job in capturing the atmosphere on a battlefield. Kingdom doesn’t always revolve around the fighting, but on the different strategies the Generals implement to try to gain the upper hand over an opponent. The strategies remain diverse and differ depending on the general and may change at a moment’s notice depending on the situation on ground, showing that adaptation is an important factor. While it does contain an abundance of strategies, it does well in the fact of not overwhelming us with too much of it, the ‘brain vs. brawn’ argument is also laid bare and the series hints at reading the flow of battle, anticipating what your opponent will do and knowing the right strategy to apply always wins the day. Kingdom also demonstrates that a battle is never a one man mission, it requires co-operation between several squads and sub-squadrons given different tasks to carry out that ensure victory. Our protagonist, Xin, is indeed powerful when compared to a normal soldier, but the series carefully makes sure not to depict him as over-powerful, and it never tries to make the mistake of making him take center stage in a battle, as of course an overpowered MC from the get-go would indeed be boring. At every battle Xin’s squad is given a particular task to perform on the battlefield, this task may mildly or adversely affect the whole state of the battle and after which he withdraws to a supporting role as other squads and different part of the army take the center stage. In the rare cases Kingdom does shy away from the battlefield it deals with simple character interactions or matters of Diplomacy and state. The emotions the show throws at you are also immense, battles get so tense it may literally have some people at the edge of their seats and just writhing in agony at the prospects of what may happen next, more so when characters find themselves in a seemingly hopeless situation. Survival is of course the main objective but the soldiers also display a sense of chivalry about them, in the sense of even when greatly outnumbering an opponent, once their commander is killed, they usually withdraw. The pacing remains almost flawless all through, never dragging on but also not moving too fast for audiences to lose sight of it. The script is also very well written, while not too simplistic or psychological, characters engage in smart dialogue that doesn’t seem redundant and is always straight to the point never beating around the bush. Even those pre-battle speeches a commander gives, serves as more than just a morale booster. 3DCGI has always looked wonderful in games and full CG animations, why? Because these forms of animations have always been aimed at making the art of the show look as close to real life as possible. However, when incorporated in anime, which takes its pride in being different from real life, it’s a completely different story. Its plastic appearance and mechanical motion has made a great number of anime that incorporate heavy use of CG to be assessed as mediocre. Kingdom makes extensive use of CG animation, first of all the CG actually has varying qualities, there are times when it looks as terrible as it’s known but other times it’s truly a spectacle to behold. I find myself most frustrated with the quality of the CG at the start of the show, the quality of the first couple of episodes was quite poor and did nothing but chase away any potential viewers who might have wanted to stick with it to the end. Once you get past the bad quality of the initial episodes, the animators reward us with some high quality CG that certainly impresses with some great choreographed action sequences. The studio also didn’t fail to take full advantage of the CG on the battlefield, the number of characters drawn on the screen was indeed much but they always made sure these characters moved independently for the most part and not the ‘Foosball table’ combat one may have anticipated. 360 degree camera rotations and different camera positions are also plentiful. Despite the shows seemingly low production values, it had a number of very popular seiyuus, the likes of Fukuyama Jun and Morita Masakazu grace us with some very powerful performances, almost all the seiyuus left powerful impressions on their characters. The soundtracks in Kingdom mostly comprise of orchestral pieces and the sound director did a great job of adding the right track to suit a situation, be it a dramatic, comedic or tense moments. Kingdom also spans an OP and three ED songs. Kingdom features one of the greatest character growths I have ever witnessed in any anime. Our protagonist Xin, not only grows physically in his strength and sword fighting skills but also grows mentally, when we first meet him, he is your everyday brute that solves all his problem with the throw of a punch or the swing of his sword but as he gains experience in battle he starts to use a bit of intellect to his duties. One can’t help but feel proud of the young lad who rose from obscurity when we see him gain accomplishments on the battlefield and one can’t help but do a victory dance every now and then when he succeeds with all the odds seemingly stacked against him. Even simple events like Xin receiving his first ever payment or him buying his first ever piece of armor are events that truly warm the heart. The supporting characters also receive a decent slice of the pie, their personalities of most of them are unique and also at the same time enjoyable, the show has no shortage of standout characters and you may have a hard time picking a favorite. The majority of the female characters in the show in particular, although few and far in between, were all great, they never act weak, play the damsel in distress or used for profane fan service and actually are capable of single handedly dismantling a large number of their male counterparts. Despite the large number of cast, Kingdom does a great job in developing most of them in very enjoyable fashion whilst keeping the pacing near flawless, I was honestly shocked by the amount of content that went into 38 episodes and the show never beats around the bush with needless flashbacks and dragging themes but always stays precise and straight to the point. Kingdom has indeed for me been a diamond in the rough, it had a lack luster opening but slowly grew into something impressive. The CG may bring it down a notch or two but it more than does enough to cover for it in with its vibrant story and great characters. The decision of the author to put character growth ahead of everything else has indeed proven a perfectly worked out formula. While the large, heart-wrenching and pulse-pounding battles will receive the most attention, we can’t deny that it was a show that attempted to impress in all departments. To create a show with such a large world that almost accurately captures the principles and aesthetics of ancient warfare is indeed quite a feat, but to execute it with so very few flaws, absolutely boggles the mind.
